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    A Playful Start to 2012

    January 18, 2012

    Chris sa the Cat in the Hat

    Did you ever fly a kite in bed?

    Did you ever walk with ten cats on your head?

    Did you ever milk this kind of cow?

    Well, we can do it. We know how.

    If you never did, you should.

    These things are fun and fun is good.

    - Dr. Seuss, One Fish, Two Fish, Red Fish, Blue Fish

     

    Dr. Seuss is a marvelous example of great impact through fun and experimentation. Using the power of storytelling, Seuss tackled both collective global challenges, from environmental destruction to genocide, and profound personal moments, like learning to read, experiencing resilience and practicing integrity.

    At HopeLab, courageous experimentation and joy are in our DNA.  We believe in the power of play and science with heart. In fact, the introduction to our 2012 strategic plan we presented to our board was a riff on Horton Hears a Who, entitled HopeLab Hears a Hey. Delightful AND informative!

    The images in this post are from our first staff meeting of the year, where our team gathered to share and discuss priorities for our work in 2012.

    Read More »


    Liz Song

    Photo of the Month | JULY | Fireside Chat with Pam (Minus the Fireside)

    July 31, 2011

    As many of you know, HopeLab is celebrating its 10th year in 2011. So during a recent visit, our founder and board chair, Pam Omidyar, joined the HopeLab team for a “fireside chat.” It was lovely to have Pam share with us the origins of our organization and to learn fun tidbits about her.

    This picture is of Pam describing the book Surfers Code, after Pat asked her to describe some of her current passions: surfing and bollywood. Pam also shared her deep commitment to building peace and advancing human freedom, through her work with Humanity United, and her excitement for the work of Omidyar Network.

    Although we weren’t gathered around a real fire for the conversation, the glimpse of the fire that fuels Pam was inspiring truly inspiring!


    Liz Song

    TEDYou: My Journey

    March 23, 2011

    Earlier this month, a few of us at HopeLab attended the TED2011 conference (at both Long Beach and TEDActive in Palm Springs) to partake in the annual inspiration feast. This year’s theme was The Rediscovery of Wonder, and the talks ranged from David Brooks’ social, economic, and political commentary (who made me LOL for almost the entirety of his 18-minute talk), to Sarah Kay, a 22-year-old spoken word poet who imparted life wisdom from beyond her years, to surgeon Anthony Atala, who printed a 3D kidney on stage!

    As a first time TEDster, it was a remarkable experience to actually be at the conference and be amidst the empowered energy that radiates from everyone.

    I was particularly struck by the community TEDActive draws. It’s a smaller group, coming in at just under 600 people. (Apparently quite intimate, compared to Long Beach’s 1500+ attendees.) The engaging TEDActive projects, inspiring dialogue that flows as a constant state of being, genuine openness to get to know people, satiating food trucks, frisbee playing, art making, fun loving group is irresistible! They even have their version of TEDUniversity, called TEDYou. It’s an opportunity for any of the TEDActive attendees to submit and idea for a talk.

    Astonishingly, I was selected among my peers to share my personal photography. I use the word astonishingly because I was truly…astonished! It was completely unexpected and I didn’t think the TEDYou gods would select lil ole me from Redwood City. But they saw something that I couldn’t quite see at the time. They saw that I had something valuable to share and opened up an opportunity for that.

    And so, I was allotted four precious minutes on stage. In preparation for those four minutes, I curated three years worth of photographs, timed it with a beautiful song called Mile Marker by Amy Seeley, and paired it with an articulation my life journey. And to my delight, emerged this piece:

    The best part of it all isn’t that I can now claim my “I spoke at TED event” button (they have those right??). The best part was feeling overwhelmed with love and support from people who I respect and adore. What a gift! Sharing my story at TEDActive was simply the best fruit dessert you can imagine – juicy and delicious. The entrée was the journey before it.

    Thank you for taking the time to read this post and watch the piece.

    I’d love to hear your reflections and reactions.

    xo

    Liz


    Richard

    Must Read This

    March 21, 2011

    You know that phenomenon in which something catches your attention – a word, a concept, a name – and suddenly it’s everywhere you turn? Over the last few weeks, several new and soon-to-be-released books seem to be popping up in dinner conversations, blog posts and conference presentations. I’m taking the hint and adding them to my reading list. Here’s why.

    Reality Is Broken
    Why Games Make Us Better and How They Can Change the World
    By Jane McGonigal

    Building on her stand-out 2010 TED Talk, Jane has some serious social and old-school media buzz going for her first book. Well deserved. She pushes past the trends and goes deep in exploring what makes games powerful and how to tap those active ingredients for the greater good. And she does it all with a sense of humor and style. For a taste, flip through the slides from her recent talk We Don’t Need No Stinking Badges: How to Reinvent Reality WITHOUT Gamification at the Serious Games Summit at the 2011 Game Developers Conference. I’m soaking it all in as inspiration for HopeLab’s work with Zamzee and the next version of Re-Mission. If Jane’s preaching, I’m singing in the choir.

    Flourish
    A Visionary New Understanding of Happiness and Well-Being  
    By Martin E. P. Seligman

    The field of research into what makes us (and keeps us from being) happy seems to have blown up like a party balloon in recent years. Is there a science to being happy? What’s the formula for well-being? (At HopeLab we’re sifting through lots of the literature for insights and inspiration as we launch our Joy Campaign to celebrate our first 10 years.) But Dr. Seligman’s upcoming book promises to explore what lies beyond momentary happiness to uncover the conditions that help us flourish. He’s even come up with a simple acronym: PeRMA – Positive emotions, Engagement, Relationships, Meaning and Accomplishment. I’ve put in my pre-order.

    KaBOOM!
    How One Man Built a Movement to Save Play
    By Darell Hammond

    We all know the power of play, whether your frame of reference is team sports, video games, or that favorite swing you raced to as a child at your neighborhood park. Darell has dedicated his life to preserving play for kids and communities, and his new book explains why. Part personal history, part call to action, KaBOOM! the book is worth adding to your reading list.

    Poke the Box
    By Seth Godin

    I’ve got my eye on this one for a couple of reasons. First, marketing guru and best-selling author Godin is breaking from traditional publishing, in spite of his traditional-publishing success, to pioneer new models for sharing his ideas (check out his Domino Project - a courageous experiment worth watching). Second, the book itself poses (and presumably answers) the question, What would our world look like if more people started projects, made a ruckus, and took risks? That’s a view of the world I’d love to see.


    Richard

    We’re 10 Today!

    February 1, 2011

    They grow up so fast, don’t they? It’s hard to believe, but HopeLab is 10 years old today. Check out the clip below for a brief look back at our decade of courageous experimentation, customer engagement, broad impact and joy – core values at HopeLab that support our mission and inspire our work. (And be sure to watch to the end for a tease on an upcoming HopeLab initiative that we think will keep you smiling all year.) Enjoy!


    Richard

    My Top 3 of 2010 – What Are Yours?

    January 6, 2011

    2011 is well underway, but 3 social media campaigns from 2010 are still on my mind. Each is notable for its positive purpose, its worthy and instructive success (I’m thinking of ways we can borrow from each in our own work), and because social media made them possible. Here are my 3 best of 2010 – what are yours?

    Sesame Street Spoofs
    The classic kids’ program gets hip with riffs on Mad Men, True Blood, even the new Old Spice guy, demonstrating the Streets power to educate and entertain children (and their parents) via YouTube and smart phones just as well as it does on PBS and good ol’ TV.

    KaBOOM! Members Project
    The playground-building nonprofit puts out a call to action to save play and wins $200K from the American Express Members Project to support it’s work – and attracts a lot of new admirers along the way.

    It Gets Better
    In response to a rash of antigay bullying and related suicides, Pixar and White House staffers, sports heroes and pop stars, and hundreds of others came out in droves to post inspiring video testimonials for struggling LGBT youth who can’t picture what their lives might be like as openly gay adults. As far as social media campaigns go, it doesn’t get much better than this.


    Richard

    Hear the Heart: Our Summer With Ryan Hamner

    November 20, 2010

    Ryan Hamner

    Singer-songrwiter Ryan Hamner

    This summer we reconnected with Ryan Hamner, an incredible guy who first got acquainted with HopeLab during the early stages of Re-Mission development.  At that point Ryan, a four-time Hodgkin’s Lymphoma survivor, was providing input on Re-Mission game design. Today Ryan’s a successful singer-songwriter and a mentor to young cancer patients.

    The lyrics in Ryan’s songs  speak about life, hope, and his personal battle with cancer. His newest song, Remission (The Survivors Anthem),  was released last month and takes the listener through the cancer journey–from diagnosis to remission.

    Needless to say, Ryan inspires us.

    In July, Ryan took his music, his story, and the Re-Mission  game he helped create on the road for his Hear the Heart Tour. The tour traveled to hospitals and cancer centers throughout the South, and  Ryan’s goal was “to encourage and inspire cancer patients (and their families) to not only believe they can overcome cancer and go on to live normal and healthy lives, but to know that having cancer does not limit a person’s ability to dream big and pursue their passions.”

    At the end of each show, Ryan left behind warm memories of his music, as well as words of encouragement, hope and an unfaltering belief that having cancer doesn’t mean you can’t dream big and pursue your life’s passions.

    Ryan’s Hear the Heart Tour was sponsored (proudly) by HopeLab . Thank you, Ryan, for sharing your music and your story!


    Liz Song

    Come on in: a look into HopeLab’s culture

    November 1, 2010

    When I hear about really creative companies, I always wonder what the company culture is like, what the space looks like, and who the people are. Because those are all factors that contribute to creativity and innovation. You might equate it to looking through someone’s closet or the fridge; it’s just plain interesting! I think that we’re able to do what we do at HopeLab because of all the little behind-the-scenes events that shape who we are as an organization. Take a look.

    Read More »


    Q&A With Give Something Back

    September 16, 2010

    In 1991, inspired by Newman’s Own spaghetti sauce, Sean Marx and Mike Hannigan pulled together their savings to start Give Something Back (GSB), a company that sells quality business supply products for less and gives the profits back to the community. “By being leaner, smarter, and nicer” they are able to keep their prices low, and for over 19 years Give Something Back has donated almost $5 million dollars to amazing nonprofits across the Western region — including HopeLab.

    We were fortunate enough to have the opportunity to ask Sean and Mike a few questions about GSB. Read on for our Q&A.

    Read More »


    Worms, Wrenches, Raving Rabbids…Oh My!

    August 18, 2010

    In the gaming world, I would be considered a newbie, so I was excited to sit down with Austin Harley, one of HopeLab’s resident gamers, to learn more about the development of the the next installment of our cancer-fighting video game Re-Mission. As a research associate, Austin evaluates competition video games to gather insights and inspiration for Re-Mission 2. The following is a look at the top games that have captured Austin’s attention while he and the team think about best ways to boost the fun factor and health benefits of Re-Mission 2.


    Rayman Raving Rabbids (Wild West Shoot-em-up level)  for Nintendo Wii
    About the game: Psychotic bunnies armed with toilet plungers and feather dusters – need I say more? The Rabbids , humanoid, mentally unstable rabbits, run amok on your screen speaking gibberish while (sometimes) wearing French-maid outfits or ninja suits. In one first-person shooter level of the  game, your mission is to get rid of the Rabbids by launching your own plungers; it’s most fun when you hit them in the face!

    What caught our eye: The game is actually comprised of about 70 different mini-games. (For my fellow newbies, a mini-game is an often-simple game that is played within a larger-scale video game; they can be anything from simple puzzles to shooters and beyond.)

    “The simplicity of play and the collection of mini-games are our main points of interest in Rayman Raving Rabbids,” Austin explained. “Done well, mini-games can be a really great way to add variety to a game!”

    Super Mario Galaxy  for Nintendo Wii
    About the game: This 3D game is not for those inclined to motion sickness. Super Mario Galaxy allows the player to fully circumnavigate small planets. While defying gravity, Mario’s mission is to save Princess Peach from evil Lord Bowser.

    What caught our eye: The concept of “contextual learning” in this game is why the Re-Mission 2 team is logging lots of hours on Super Mario Galaxy.

    Says Austin: “What Mario does really well is teach you the game without you really knowing you’re being taught. It’s a different and more natural approach than having to read a set of instructions before each level. This allows for more streamlined game play and helps keep the player from sitting there confused, wondering what to do next.”

    Bioshock for Xbox 360
    About the game: Like Rayman Raving Rabbids, this too is a first-person shooter game. You play the role of a plane-crash survivor named Jack, and your first source of defense is a wrench. While you’re not battling bad guys, you are hacking safes, locks, and vending machines that provide you advantages throughout the game (i.e. longer life, armor, more ammunition). Hacking  is done through successfully completing a mini-game.

    What caught our eye: Austin and the team are again focused on the use of mini-games.

    “These mini-games,” Austin says, “give the player a break from the regular, often-intense first-person-shooter action. They are also used to unlock some sort of reward that helps you in the main mission of the game.”

    Biology Battle for Xbox Live Arcade (located in the Indie Games Section)
    About the game: A twin-stick top-down shooter game  (yes, I had to ask the definition) that takes place inside a bacteria-filled microscopic cell.  One of your joysticks controls your ship; the other allows you to shoot and kill the chaotic microbes.  As you accumulate points by killing off the germs, the cell becomes more and more hectic and the number of bacteria and viruses grow.

    What caught our eye: Says Austin, “This game has a particularly good cellular, biological aspect to its look and feel.  It is a great inspiration for RM2.”

    Biology Battle: Worms Mini-game for Xbox Live Arcade  (located in the Indie Games Section)
    About the game: There is no shooting, no jumping, and no grabbing hearts from chests. The object of this game is to accumulate as many points as possible by flying your little ship as close as possible to the worms without touching them. The closer you get, the more points you earn. But be cautious – if you touch a worm, it is time to start over.

    What caught our eye: “Although this game is simple, there is a large risk and reward factor that invites numerous different styles of play,” explains Austin. “Your goal in the game is to get as many points as possible. One person may like to hang out at a safe distance near a worm which accumulates points slowly but also lessens their risk of dying and gives them more time to earn points in the end. Me, on the other hand, I like to get as close as possible. I accumulate a ton of points quickly, but I also die a lot more, so I risk letting the person who played it safe end up with more time than me to earn points! Accommodating different styles of game play is key to making a fun game that can appeal of many people.”

    My time with Austin was fabulous. I’d have to say my favorite game was Rayman Raving Rabbids. The characters had such great personalities and costumes, and the game play difficultly was pretty minimal (for a newbie like me, ease of play is critical!).

    If you have suggestions for games we should check out as we think about Re-Mission 2, feel free to leave us a comment, and we’ll be sure to check them out!