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    Richard

    HopeLab at Wisdom 2.0

    March 2, 2011

    On Saturday Pat Christen and I were interviewed on stage at the Wisdom 2.0 Summit in Mountain View, Calif., by author and conference founder Soren Gordhamner on the topic of “Presence, Play and Productivity.”

    If you weren’t there, don’t worry, there are two ways for your to catch up on the conversation:

    Firstly, there’s the video from the session:


    Watch live video from wis2conf on Justin.tv

    But if 45-minute videos aren’t your thing, here’s a Twitter’s-eye view of the talk using Storify:

    Whichever flavor you prefer, we hope you enjoy the conversation. (And don’t forget to sign up for updates from HopeLab’s Joy Campaign, announced by during the talk!)


    Richard

    We’re 10 Today!

    February 1, 2011

    They grow up so fast, don’t they? It’s hard to believe, but HopeLab is 10 years old today. Check out the clip below for a brief look back at our decade of courageous experimentation, customer engagement, broad impact and joy – core values at HopeLab that support our mission and inspire our work. (And be sure to watch to the end for a tease on an upcoming HopeLab initiative that we think will keep you smiling all year.) Enjoy!


    Richard

    Thank you – yes, YOU

    December 15, 2010

    ’Tis the season for shopping, parties, and merriment. ‘Tis also the season for reflection and gratitude. In the spirit of the holidays, we thought we’d hit pause and thank you for all your support.

    Yes, we mean YOU! Our regular readers, followers, friends, kid experts, product testers, research participants, collaborators and partners. Our one-time site visitors, proud parents of staff, family and friends of friends who take an interest in what we do here at HopeLab. And most importantly, the young people around the world who use our products.

    Thank you from all of us at HopeLab. We <3 you all!

    Special thanks to our funding partners at the ESA Foundation, Vivendi, the Lance Armstrong Foundation, CIGNA, and the Robert Wood Johnson Foundation – we appreciate your ongoing support.


    Liz Song

    Come on in: a look into HopeLab’s culture

    November 1, 2010

    When I hear about really creative companies, I always wonder what the company culture is like, what the space looks like, and who the people are. Because those are all factors that contribute to creativity and innovation. You might equate it to looking through someone’s closet or the fridge; it’s just plain interesting! I think that we’re able to do what we do at HopeLab because of all the little behind-the-scenes events that shape who we are as an organization. Take a look.

    Read More »


    Worms, Wrenches, Raving Rabbids…Oh My!

    August 18, 2010

    In the gaming world, I would be considered a newbie, so I was excited to sit down with Austin Harley, one of HopeLab’s resident gamers, to learn more about the development of the the next installment of our cancer-fighting video game Re-Mission. As a research associate, Austin evaluates competition video games to gather insights and inspiration for Re-Mission 2. The following is a look at the top games that have captured Austin’s attention while he and the team think about best ways to boost the fun factor and health benefits of Re-Mission 2.


    Rayman Raving Rabbids (Wild West Shoot-em-up level)  for Nintendo Wii
    About the game: Psychotic bunnies armed with toilet plungers and feather dusters – need I say more? The Rabbids , humanoid, mentally unstable rabbits, run amok on your screen speaking gibberish while (sometimes) wearing French-maid outfits or ninja suits. In one first-person shooter level of the  game, your mission is to get rid of the Rabbids by launching your own plungers; it’s most fun when you hit them in the face!

    What caught our eye: The game is actually comprised of about 70 different mini-games. (For my fellow newbies, a mini-game is an often-simple game that is played within a larger-scale video game; they can be anything from simple puzzles to shooters and beyond.)

    “The simplicity of play and the collection of mini-games are our main points of interest in Rayman Raving Rabbids,” Austin explained. “Done well, mini-games can be a really great way to add variety to a game!”

    Super Mario Galaxy  for Nintendo Wii
    About the game: This 3D game is not for those inclined to motion sickness. Super Mario Galaxy allows the player to fully circumnavigate small planets. While defying gravity, Mario’s mission is to save Princess Peach from evil Lord Bowser.

    What caught our eye: The concept of “contextual learning” in this game is why the Re-Mission 2 team is logging lots of hours on Super Mario Galaxy.

    Says Austin: “What Mario does really well is teach you the game without you really knowing you’re being taught. It’s a different and more natural approach than having to read a set of instructions before each level. This allows for more streamlined game play and helps keep the player from sitting there confused, wondering what to do next.”

    Bioshock for Xbox 360
    About the game: Like Rayman Raving Rabbids, this too is a first-person shooter game. You play the role of a plane-crash survivor named Jack, and your first source of defense is a wrench. While you’re not battling bad guys, you are hacking safes, locks, and vending machines that provide you advantages throughout the game (i.e. longer life, armor, more ammunition). Hacking  is done through successfully completing a mini-game.

    What caught our eye: Austin and the team are again focused on the use of mini-games.

    “These mini-games,” Austin says, “give the player a break from the regular, often-intense first-person-shooter action. They are also used to unlock some sort of reward that helps you in the main mission of the game.”

    Biology Battle for Xbox Live Arcade (located in the Indie Games Section)
    About the game: A twin-stick top-down shooter game  (yes, I had to ask the definition) that takes place inside a bacteria-filled microscopic cell.  One of your joysticks controls your ship; the other allows you to shoot and kill the chaotic microbes.  As you accumulate points by killing off the germs, the cell becomes more and more hectic and the number of bacteria and viruses grow.

    What caught our eye: Says Austin, “This game has a particularly good cellular, biological aspect to its look and feel.  It is a great inspiration for RM2.”

    Biology Battle: Worms Mini-game for Xbox Live Arcade  (located in the Indie Games Section)
    About the game: There is no shooting, no jumping, and no grabbing hearts from chests. The object of this game is to accumulate as many points as possible by flying your little ship as close as possible to the worms without touching them. The closer you get, the more points you earn. But be cautious – if you touch a worm, it is time to start over.

    What caught our eye: “Although this game is simple, there is a large risk and reward factor that invites numerous different styles of play,” explains Austin. “Your goal in the game is to get as many points as possible. One person may like to hang out at a safe distance near a worm which accumulates points slowly but also lessens their risk of dying and gives them more time to earn points in the end. Me, on the other hand, I like to get as close as possible. I accumulate a ton of points quickly, but I also die a lot more, so I risk letting the person who played it safe end up with more time than me to earn points! Accommodating different styles of game play is key to making a fun game that can appeal of many people.”

    My time with Austin was fabulous. I’d have to say my favorite game was Rayman Raving Rabbids. The characters had such great personalities and costumes, and the game play difficultly was pretty minimal (for a newbie like me, ease of play is critical!).

    If you have suggestions for games we should check out as we think about Re-Mission 2, feel free to leave us a comment, and we’ll be sure to check them out!


    The Name Game

    May 5, 2010

    If you watched our GleeDitty video, then you know we’ve been thinking about changing the name of our gDitty product prototype. After hearing lots of input from kids and parents, scribbling on thousands of sticky notes, and considering hundreds of possibilities (everything from meego to raskle to zamogo), we’ve finally decided!

    Now, if you can guess what it is, you could win a (very rare) HopeLab t-shirt. Read on for contest details!

    Here’s how it works:

    Starting Friday, May 7, we’ll be posting photos to our Facebook page that each contain a letter in our new product name. After all six photos are posted (there’s your first clue!) and you’ve identified the letters, just put them together, and you’ll have the name. To win, be one of the first five people to email us the correct name. It’s that simple!

    Some Details:
    1. If you want to participate, you must first “like” us on Facebook (in old-school terms, you must be a “fan” of ours on Facebook). If you don’t already like us, just click the thumbs up button at the top of our page.

    2. On Friday May 7, we’ll post one photo every hour on our Facebook Page, beginning at 9 AM PST. The last photo will be posted at 2 PM PST on Friday, May 7. The contest will close at 5 PM PST, Friday, May 7.

    3. The first five people to email us at communications@hopelab.org before 5 PM PST with the correct answer will win a special HopeLab t-shirt. (I don’t even have a HopeLab t-shirt!)

    4. Winners will be announced Friday May 7 after 5 PM PST via a Facebook Page post.

    5. We won’t offer hints or clues other than the photos, but as members of the HopeLab community, you can reach out to each other by posting comments on the photo to ask each other questions, make comments, source others for help. HopeLab employees, vendors and partners are not able to participate (sorry, folks – only fair!).

    6. For links to contest clues, search Twitter for the #hopelab hashtag.

    7. The letters are presented in order.

    So be sure to wear your thinking caps on Friday! Should be fun. And be on the lookout for a blog post early next week confirming our new name and some of our thinking behind it.

    Questions? Post them below.


    gleeDitty

    March 3, 2010

    For the past year, a few folks at HopeLab have been obsessing over the quirky-fun sing-along TV hit Glee, just as work on our gDitty product kicked into high gear. So, when we were looking for a way to get audiences up to speed on gDitty development, we took inspiration from the rapid-fire “here’s what you missed” synopsis that opens each Glee episode.

    Read More »


    Liz Song

    TED2010: Unpredictably Delightful

    March 2, 2010

    Last week’s staff meeting was an unusual one:

    Read More »


    pchristen

    2010: A Year of Challenge & Delight

    February 1, 2010

    A special post from Pat Christen, HopeLab’s President & CEO

    The year past was a roller-coaster ride, full of stomach-jolting ups and downs for many of us. For me, there were a number of special, positive moments at HopeLab that stand out: passing the milestone of 150,000 copies of Re-Mission distributed, the exciting progress in our research and development of gDitty, and an unexpected and moving visit to the White House and Oval Office to speak with President Obama about HopeLab as an innovative social enterprise at the launch of the Office of Social Innovation and Civic Participation.

    Looking forward, 2010 promises to be another year of courageous experimentation at HopeLab.  I recently came across this delightful quote from chemist and former Harvard University president James Bryant Conant:


    “Behold the turtle. He makes progress only when he sticks his neck out.”

    In that spirit, we have a number of exciting plans for 2010 harnessing the power and appeal of technology to improve kids’ health as a way to further our mission.

    For those of you who follow HopeLab, I’d like to offer a preview of the year ahead and invite you to watch our progress, ask us questions, and share your insights and expertise along the way!  Here’s some of what we have in store: Read More »


    HopeLab’s Top 10 Top 10!

    December 23, 2009

    ‘Tis the season for year-end lists! Like most offices today, we here at HopeLab are often passing around links and clips that inspire us, inform us, or just make us laugh. And right now there’s tons of interesting stuff, neatly packaged in annual Top 10 lists. So, we scoured the web looking for lists we think are worth a look – fun, inspiring, and thought-provoking lists that capture some of the essence of the year. Without further ado, our Top 10 Top 10 lists of 2009!

    1. Inspiring Videos (Mashable.com) OK, so there are technically only 7 on this list – but they’re so much goodness, it feels like 10!
    2. Video Games (TIME.com) Fascinating to see the breadth of genres that captured the attention of consumers …
    3. Wave Goodbye to 2009 (Whirled Interactive) Not a Top 10 list, per se – and we thought the title of this post was so clever! – but lots of memorable moments from the year rolled into one cool video that pays homage to one of the most buzzed about tech products of 2009.
    4. Photo-Taking Tips (via TopTenREVIEWS) Photos are powerful storytelling tools, and we’re lucky enough to have a talented storyteller on staff – this one’s from Liz! (Warning: another technicality, it’s not necessarily about 2009, but we did stumble across it 2009 – that counts, right?)
    5. Most Watched on YouTube  in 2009 (The Official YouTube Blog) 5 top videos + 5 top music videos = Top 10 clips the world watched over and over and over …
    6. Videos for Social Good (Mashable.com) More powerful stuff served up by Mashable, proving how effective online video can be as a medium for social awareness.
    7. Sources of Inspiration for Designers (Inspired Magazine) What stokes your creative fires?
    8. Top 100 Stories of 2009 (Discover Magazine) This one’s an annual favorite at HopeLab, ever since work by Dr. Steve Cole and colleagues were named to the 2007 list – but it’s a countdown that started at 100, with the Top 10 to be revealed in the coming weeks!
    9. Top Words (The Global Language Monitor) Vampire, deficit, Twitter – can you guess what’s No. 1?
    10. Forecasts for 2010 and Beyond (The Futurist Magazine) Kids reading while seniors are gaming? A cell phone that tells you’re in love? Brain-to-brain telepathy? Here’s looking ahead!