June 25, 2009

Can we do for digital games what Sesame Street did for television more than 30 years ago? I think so. But what will it take to get there?
This week, our friends at the Pioneer Portfolio of the Robert Wood Johnson Foundation have invited a series of guest bloggers to respond to the new Game Changers report from Sesame Workshop’s Joan Ganz Cooney Center by posting their thoughts on how we might tap the potential of games to advance health and learning. Check out the Pioneering Ideas blog for perspectives on the way forward, including mine.
You can also access a webcast replay of the news conference announcing the report and view the event presentation.


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June 17, 2009
I recently asked some of my colleagues to share with me what books are currently on their nightstand and how those books inform the work they do at HopeLab. I thought it might be fun to share a snippet of good reads you might consider.
Book roll please….
Grown Up Digital by Don Tapscott
“The key insights into the ‘net generation’ (11-30 year olds) including how they view the world and the revolutionary ways they interact, work and interact with products is extremely relevant to our work to developing products for this population.”
Recommended by Fred, Director of Product Development
The 86% Solution by Vijay Mahajan, Kamini Banga
“Innovation is the ability to see change as an opportunity – not a threat.” – Anonymous
Recommended by Seamus, Controller
Theory U: Leading from the future as it emerges by Otto Scharmer
“An interesting read about how we, as leaders can open our minds, emotions, and will to moments of discovery and mutual understanding. It’s akin to a mindfulness practice but with leadership implications. I am fascinated by this and how staff, not only leaders, can learn to let go of the past and be fully open to discovering the future.”
Recommended by Chris, VP of Staff Development, Learning and Innovation
Don’t Bring it to Work by Sylvia Laflair
“The book has a powerful core message – it talks about work life balance, and how we bring family dynamics from childhood and even from our parents to work, how to change these patterns that have been keeping us from reaching our highest potential.”
Recommended by Rosa, Office Manager/HR
What are you currently reading and how does it inform the work you do? Post a comment, let us know!


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June 11, 2009
Since introducting Re-Mission, we’ve been conducting research and talking to young cancer patients and health professionals to understand what works about the game – and what we can improve. Today at the Games for Health conference in Boston, we announced a collaboration with game developer Virtual Heroes to create the next version of Re-Mission. The project is supported in part by HopeLab partners Vivendi, the Annenberg Foundation, and the Lance Armstrong Foundation.
Why a new Re-Mission? Read More »


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June 3, 2009
What does it take to build an effective “serious game”? Can the process be applied broadly? Since the launch of Re-Mission, the HopeLab team has spent a lot of time sharing research results and lessons learned during the development of our first product. But we’ve never published a summary of the steps we took that led us to success – until now. Read More »


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