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    Richard

    Welcome to the HopeLab Blog

    May 27, 2009

    Like the rest of the world, we here at HopeLab have watched and marveled at how social media has become a primary mode of information sharing, personal expression and discovery. And the 21-and-under demographic – the core of our HopeLab “customer” audience – has been raised with these tools at their fingertips. Social media is a great example of how technology, well utilized, can connect and empower people, something we care a lot about at HopeLab.

    How could we not jump into the mix?

    For more about why we’ve (finally) joined the blogosphere – and why we chose the name “Sticky Notes” for this space – check out our About page. To keep up with us in other spaces, check us out on Twitter, Facebook and Slideshare.  See you around!

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    Liz Song

    The Journey to gDitty

    May 27, 2009

    We’re hard at work on a new product to get kids moving! Here’s a look at our journey with Denis Bohm of Firefly Design and the team at Daylight Design to take gDitty from concept to real-world, working prototype for testing. Check out our Ruckus Nation program page on hopelab.org for more about the project.

    Wondering when you can get your hands on your very own gDitty? We’re currently testing it with kids and in the process of improving the device and website experience, based on their feedback and the results of our pilot studies. This is not the last you’ll be hearing about our work with gDitty. Stay tuned!


    Richard

    Playing It Forward

    May 25, 2009

    When a conference invite says “don’t forget to wear sneakers,” you know you’re in for a good time. Kudos to the folks at Sports4Kids for putting on a thought-provoking, well-organized and truly FUN conference last week.

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    Richard

    Spreading the Word About Re-Mission

    May 21, 2009

    Entertainment Software Association Foundation

    Battling cancer isn’t easy. With the Re-Mission video game, HopeLab is helping teens and young adults with cancer as they engage in the fight of their lives. Thanks to generous support from the Entertainment Software Association Foundation (ESAF), we’re introducing Re-Mission to the people who can benefit most.

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